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Gaming

Business Division

GAME 105 Gaming Theory . 5 CR
Students learn the history, design, technology, production, programming, and psychological aspects of digital gaming. Emphasis is placed on game production, including pre-planning, software/hardware tools, aesthetics, psychological motivators, gameplay strategies, management, and testing. Other topics include artificial intelligence in games, social implications, and use of gaming technologies for information design.
GAME 110 Game Design I . 5 CR
Beginning GAME students design and implement their own computer games. Fundamentals of programming and graphic development are covered with respect to game development. Prerequisite: ANIM 120 and WEBMM 111.
GAME 111 Game Design II . 5 CR
Intermediate GAME students design and implement their own computer games. Intermediate and advanced game development programming and graphics are covered. Prerequisite: WEBMM 111 recommended.
GAME 112 Game Design III . 5 CR
Advanced GAME students design and implement their own computer games. Advanced game development programming and graphics are covered. Prerequisite: GAME 111. WEBMM 111 recommended.
GAME 199 Individual Studies in Gaming . V1-10 CR
Covers directed reading, special projects, and independent study by an individual student. May be repeated for a maximum of 15 credits. Prerequisite: previous media enrollment and permission of program chair.
GAME 210 Gaming Graphics . 5 CR
Students create art assets for computer games. Skills include creating low polygon game models, texturing and animating those models and testing in a 3d environment. Students learn the concepts of creating 2d graphics for web based games. Prerequisite: ANIM 121 at BCC with a C- or better or entry code.
GAME 294/295/296/297 Special Topics in Gaming . V1-10 CR
Covers supplementary or self-supporting courses offered for college credit. Topics are announced in the class schedule. Prerequisite: Previous media enrollment and permission of program chair.
GAME 298 Seminar in Gaming . V1-5 CR
Includes seminars, workshops, etc., offered for college credit. Topics are announced in the class schedule. Prerequisite: Previous media enrollment and permission of program chair.
GAME 299 Individual Studies in Gaming . V1-10 CR
Covers directed reading, special projects, and independent study by an individual student. May be repeated for a maximum of 15 credits. Prerequisite: previous media enrollment and permission of program chair.