The rapidly evolving array of personal digital devices is dramatically affecting the writing, production and publishing of content. The effectiveness of today’s content is influenced by how well it adapts to different device types and the environmental context. “On the go” readers have a different expectation as to the types of content they want to consume and the ways they want to consume it. New ways of interacting with software, like touch and voice, also require a rethinking of how we develop instructional and procedural content.
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