DMA 140 Gaming Theory • 5 Cr.
Students learn the history, design, technology, production, programming, and psychological aspects of digital gaming. Emphasis is placed on game production, including pre-planning, software/hardware tools, aesthetics, psychological motivators, gameplay strategies, management, and testing. Other topics include artificial intelligence in games, social implications, and use of gaming technologies for information design.
Description starting Summer 2016
Students will analyze game design, game play and the role of the design document in the game development process. Activities include planning, design and industry-standard documentation of a concept, menu, level and campaign for a game. Suggested for game design or animation students or those interested in related careers.
After completing this class, students should be able to:
- Identify different game genres and key elements of video game history.
- Critically analyze the design of a game.
- Describe and construct a game design document.
- Plan, design, and document a concept for a video game.
- Plan, design, and document a menu for a video game.
- Plan, design, and document a video game level.
- Plan, design, and document a campaign for a video game.