DMA 231 3-D Animation II • 5 Cr.
Students work with character motion and advanced animation techniques. Prerequisite: DMA 130 or 230 at BC with a C- or better, orinstructor permission.
Prerequisites: DMA 130 at BC with a C- or better, or entry code. DMA 231 replaces ANIM 241. Either DMA 231 or ANIM 241 may be taken for credit, but not both. Previously ANIM 241. Fee: $57.50 computer use.
After completing this class, students should be able to:
- Describe and use 3D animation software hierarchies.
- Provide examples of high-fidelity images created by advanced rendering engines and explain the differences to those created with a standard rendering engine.
- Create beginning to intermediate character set-ups (rigs) in a 3D application.
- Explain and apply both smooth and rigid skinning when connecting a 3d mesh to a joint structure.
- Fully implement the 12 animation principles in actual examples.
- Create intermediate to advanced shading networks in a 3D application.
- Create believable human and animal motion in an animated example.
- Winter 2015 (current quarter)