XR Development & Client Collaboration Course

Funded by our NSF grant, we have begun two courses (DMA 294/295) through the Digital Media Arts (DMA) department to help students learn the product lifecycle of XR app development, along with the critical client-facing component — two common elements that prospective employers ask for experience with when hiring.

DMA 294/295 Class Projects

Illustration of multiple atom models with orbiting electrons and the title “Atom Visualization,” representing a science learning experience in XR.

Exploring Atoms in 3D: A Virtual Learning Tool

VR-based program to help science students gain a deeper understanding of atomic structures, as well as lessen the load biology professors have in teaching their students fundamental atom knowledge.

Colorful game title screen reading “Squirrel Quest” with stylized trees and sky background, representing an interactive XR learning experience.

Squirrel Quest – A VR Rehabilitation Game for Wheelchair Users

Project designed to support the wheelchair user community in maintaining their daily exercise routines.

Virtual concert hall scene labeled “Performance Playground” with a figure on stage and music icons, representing practicing public speaking or performance in XR.

Performance Playground – A VR Tool for Overcoming Stage Fright

This application places the user in front of a reactive virtual audience and allows them to play. This was created to help guitar students overcome stage fright